When I was starting out with realistic PBR assets, I wanted to become efficient working with a NURBS curves workflow. The trumpet was the perfect fit for me! I also went into the project as a game ready asset which made the struggle between silhouette and poly count difficult. After some time away from the project I game the project LODs to help out with the poly count. Maybe I'll return to this project again to fix up some normal map seams and to add some more variation into the roughness map (currently only solid grey).